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Trapper: Difference between revisions

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(Created page with "==Trapper== {| class="wikitable" |- ! Name !! Trapper |- | Cost || 6 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Work Units |- | Description || The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time. With access to a works...")
 
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| Prerequisites || [[Ranger]]
| Prerequisites || [[Ranger]]
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|-
| Key Words|| Archetype / Work Units
| Key Words|| Archetype / [[Work Units]]
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|-
| Description || The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.
| Description || The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.

With access to a workshop and at a cost in materials and work units and materials, they can also craft field trap kits per the Trapper recipes list.

Note that the [[Mechanician]] skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.
With access to a [[Crafter's Workshop]] and at a cost in materials and work units and materials, they can also craft field trap kits per the [[Trapper recipes]] list.

'''Note:''' The [[Mechanician]] skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.
|}
|}



Revision as of 15:37, 26 June 2024

Trapper

Name Trapper
Cost 6 points
Prerequisites Ranger
Key Words Archetype / Work Units
Description The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.


With access to a Crafter's Workshop and at a cost in materials and work units and materials, they can also craft field trap kits per the Trapper recipes list.

Note: The Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.


Return to Skills List