Surgeon: Difference between revisions
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They can also, with a '''phys rep''' of suitable tools: |
They can also, with a '''phys rep''' of suitable tools: |
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:*Use one [[Surgery#Surgeon’s Bandages|bandage]] to heal one incapacitated location to one physical hit in 30 seconds, |
:*Use one [[Surgery Procedures#Surgeon’s Bandages|bandage]] to heal one incapacitated location to one physical hit in 30 seconds, |
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:*Use one bandage and one charcoal to clean an infected or poisoned wound, or |
:*Use one bandage and one charcoal to clean an infected or poisoned wound, or |
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:*Use one bandage to keep a mortally wounded character alive. |
:*Use one bandage to keep a mortally wounded character alive. |
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'''Note:''' The latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
'''Note:''' The latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
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With a [[Surgery#Surgeon’s Bed|surgeon’s bed]] and at a cost in materials and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgery |
With a [[Surgery#Surgeon’s Bed|surgeon’s bed]] and at a cost in materials and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgery Procedures|Surgery Procedures]] list. |
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Revision as of 12:17, 8 September 2024
Name | Surgeon |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgery Procedures list. |
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