Surgeon: Difference between revisions
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'''Note:''' The latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
'''Note:''' The latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
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With a [[Surgery#Surgeon’s Bed|surgeon’s bed]] and at a cost in materials and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgery Procedures| |
With a [[Surgery#Surgeon’s Bed|surgeon’s bed]] and at a cost in materials and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgery Procedures|surgery procedures]] list. |
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Revision as of 12:17, 8 September 2024
| Name | Surgeon |
|---|---|
| Cost | 6 points |
| Prerequisites | None |
| Key Words | General / Work Units |
| Description | The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list. |
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