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Jeweller: Difference between revisions

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==Jeweller==

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| Prerequisites || None
| Prerequisites || None
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| Key Words|| General / [[Work Units]]
| Key Words|| General / [[Creation#Work Units|Work Units]]
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| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the '''qualit'''y of any item they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.”
| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the '''quality''' of any item they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.”




With access to a [[Jeweller’s Bench]] and at a cost in work units and materials, they can also refine '''finished materials''' and craft '''superior''' quality goods out of glass, precious metals or gems, or simple mechanisms.
With access to a [[Crafting#Workshops|jeweller’s bench]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can also refine [[Crafting#Finished Materials|finished materials]] and craft [[Equipment and Resources#Equipment Quality|superior quality]] goods out of glass, [[Crafting Designs#Jewellery|precious metals]] or [[Crafting Designs#Gemstones|gems]], or [[Crafting Designs#Mechanisms|simple mechanisms]].

The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
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| Progression || [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Gemcutter]], [[Goldsmith]], [[Locksmith]]
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Latest revision as of 19:57, 12 September 2024

Name Jeweller
Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don’t know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.”


With access to a jeweller’s bench and at a cost in work units and materials, they can also refine finished materials and craft superior quality goods out of glass, precious metals or gems, or simple mechanisms.

The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Creator’s Insight, Extra Work Units, Gemcutter, Goldsmith, Locksmith


Return to Skills List