Improved Sanctuary: Difference between revisions
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| Prerequisites || [[Improved Surgery]] |
| Prerequisites || [[Improved Surgery]] |
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| Key Words|| Archetype / Creator / At will |
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| Description || The character can, at a cost of one [[Surgery Procedures#Surgeon’s Bandages|bandage]] '''per patient''', keep up to '''three''' mortally wounded characters alive simultaneously, per [[Surgery#Field Surgery|field surgery]] rules. |
| Description || The character can, at a cost of one [[Surgery Procedures#Surgeon’s Bandages|bandage]] '''per patient''', keep up to '''three''' [[Combat#Incapacitation and Death|mortally wounded]] characters alive simultaneously, per [[Surgery#Field Surgery|field surgery]] rules. |
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They can alternatively, at a cost of one bandage, keep '''one''' patient alive who is on their death count for reasons other than a mortal wound (e.g. because they have drunk [[Beggars Poison]]). |
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While using this ability, the character may shift their attention from one patient to the other without ending any of the sanctuary effects, but may not perform any other act aside from speaking. |
While using this ability, the character may shift their attention from one patient to the other without ending any of the sanctuary effects, but may not perform any other act aside from speaking. |
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| Progression || None |
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Latest revision as of 21:03, 12 September 2024
Name | Improved Sanctuary |
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Cost | 6 points |
Prerequisites | Improved Surgery |
Key Words | Archetype / Creator / At will |
Description | The character can, at a cost of one bandage per patient, keep up to three mortally wounded characters alive simultaneously, per field surgery rules.
While using this ability, the character may shift their attention from one patient to the other without ending any of the sanctuary effects, but may not perform any other act aside from speaking. |
Progression | None |
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