Greater Corporeal Spellcasting: Difference between revisions
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| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
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| Description || The character can, at a cost in magic points, cast '''greater''' corporeal and fundamental spells from the following list: |
| Description || The character can, at a cost in magic points, cast '''greater''' corporeal and fundamental [[Spellcasting|spells]] from the following list: |
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:*[[Banish Corporeal]] |
:*[[Banish Corporeal]] |
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:*[[Blinding]] |
:*[[Blinding]] |
Revision as of 21:19, 12 September 2024
Name | Greater Corporeal Spellcasting |
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Cost | 8 points |
Prerequisites | Corporeal Spellcasting |
Key Words | Archetype / Magician / Magic Points |
Description | The character can, at a cost in magic points, cast greater corporeal and fundamental spells from the following list:
They may also, at a cost in magic points and materials, perform the rites Bind Path Focus, Fortitude and Regeneration. The character may not cast greater spells while wearing medium or heavy armour. The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | Corporeal Resistance, Diamond Body, Exalted Corporeal Spellcasting, Extra Magic Points, Fast Healing |
Return to Skills List