Blacksmith: Difference between revisions
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==Blacksmith== |
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| Prerequisites || None |
| Prerequisites || None |
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| Key Words|| General / [[Work Units]] |
| Key Words|| General / [[Creation#Work Units|Work Units]] |
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| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the |
| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the [[Equipment and Resources#Equipment Quality|quality]] of any weapon they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.” |
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They can also, with a '''phys rep''' of suitable tools, use one [[Armour |
They can also, with a '''phys rep''' of suitable tools, use one [[Crafting Designs#Armour Staples|armour staple]] to repair one location to full [[Combat#Armour Hits|armour hits]] in 15 seconds; or use three staples to repair one whole suit of armour to full hits in 30 seconds. |
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With access to a [[Crafting#Crafter’s Workshop| |
With access to a [[Crafting#Crafter’s Workshop|blacksmith's forge]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can also refine finished materials and craft [[Equipment and Resources#Equipment Quality|superior quality]] [[Crafting Designs#Weapons|weapons]] and [[Crafting Designs#Armour|armour]]. |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || [[Armourer]], [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Weaponsmith]] |
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Latest revision as of 22:11, 12 September 2024
Name | Blacksmith |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”
With access to a blacksmith's forge and at a cost in work units and materials, they can also refine finished materials and craft superior quality weapons and armour. The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | Armourer, Creator’s Insight, Extra Work Units, Weaponsmith |
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