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Trapper: Difference between revisions

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==Trapper==

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| Prerequisites || [[Ranger]]
| Prerequisites || [[Ranger]]
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| Key Words|| Archetype / [[Work Units]]
| Key Words|| Archetype / Scout / [[Creation#Work Units|Work Units]]
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| Description || The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.
| Description || The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.




With access to a [[Crafter's Workshop]] and at a cost in materials and work units and materials, they can also craft field trap kits per the [[Trapper recipes]] list.
With access to a [[Crafting#Workshop|workshop]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can also craft field trap kits.


'''Note:''' The [[Mechanician]] skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.
'''Note:''' The [[Mechanician]] skill grants knowledge of ''mechanical'' traps, such as poison needles and blades, while Trapper grants knowledge of ''field'' traps, such as pit traps and snares.
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| Progression || None
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Latest revision as of 22:12, 12 September 2024

Name Trapper
Cost 6 points
Prerequisites Ranger
Key Words Archetype / Scout / Work Units
Description The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.


With access to a workshop and at a cost in work units and materials, they can also craft field trap kits.

Note: The Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares.

Progression None


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