Trapper: Difference between revisions
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(Created page with "==Trapper== {| class="wikitable" |- ! Name !! Trapper |- | Cost || 6 points |- | Prerequisites || Ranger |- | Key Words|| Archetype / Work Units |- | Description || The character can, with a suitable field trap kit (see below), set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time. With access to a works...") |
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==Trapper== |
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| Prerequisites || [[Ranger]] |
| Prerequisites || [[Ranger]] |
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| Key Words|| Archetype / Work Units |
| Key Words|| Archetype / Scout / [[Creation#Work Units|Work Units]] |
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| Progression || None |
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Latest revision as of 22:12, 12 September 2024
Name | Trapper |
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Cost | 6 points |
Prerequisites | Ranger |
Key Words | Archetype / Scout / Work Units |
Description | The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.
Note: The Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares. |
Progression | None |
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