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Transplant Organ: Difference between revisions

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(Created page with "==Transplant Organ== {| class="wikitable" ! !! Transplant Organ |- | Ingredients || 1 cloth, 3 blood |- | Cost || 5 work units |- | Key words || Anatomist |- | Description || This procedure allows the surgeon to replace a lost organ (eyeball, kidney, liver, etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. The new or restored organ becomes a permanent part of the patient’s pattern, and can be heale...")
 
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==Transplant Organ==

{| class="wikitable"
{| class="wikitable"
! !! Transplant Organ
! Name !! Transplant Organ
|-
|-
| Ingredients || 1 cloth, 3 blood
| Materials || 1 cloth, 3 blood, 1 body part
|-
|-
| Cost || 5 work units
| Cost || 5 [[Creation#Work Units|work units]]
|-
|-
| Key words || [[Anatomist]]
| Key words || Grafts and Transplants
|-
|-
| Description || This procedure allows the surgeon to replace a lost organ (eyeball, kidney, liver, etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. The new or restored organ becomes a permanent part of the patient’s pattern, and can be healed etc. normally as part of their body. The surgeon cannot replace the patient’s heart or brain; in particular, removing a living creature’s heart instantly kills them, without death count.
| Description || This procedure allows the surgeon to replace a lost '''organ''' (eyeball, kidney, liver, etc.), either restoring the original part or substituting the equivalent part taken from another natural creature.



By default, this has no mechanical effect beyond reversing evisceration, although it can reverse the mechanical effects of the lost organ (e.g. stopping the disease-like symptoms of some organ loss). It may be possible to transfer specific qualities such as spellcasting from the donor to the patient with research.
The new or restored organ becomes a permanent part of the patient’s pattern, and can be healed etc. normally as part of their body.

The surgeon '''cannot''' replace the patient’s '''heart''' or '''brain'''; in particular, removing a living creature’s heart instantly kills them, without death count.

By default, this has no mechanical effect beyond reversing evisceration, although it can reverse the mechanical effects of the lost organ (e.g. stopping the disease-like symptoms of some organ loss). It may be possible to transfer specific qualities such as spellcasting from the donor to the patient with further [[Research|research]].


This procedure cannot be used to graft organs from an undead or other supernatural creature, or organs invested via thaumaturgy; grafting such organs requires specific research.
This procedure cannot be used to graft organs from an undead or other supernatural creature, or organs invested via thaumaturgy; grafting such organs requires specific research.


Note that this procedure can only replace like with like: it can, for instance, be used to replace one of a character’s kidneys with a different arm, but not to grant them a third kidney. This also applies to attempts to “replace” body parts missing from birth – if they were never part of the patient’s pattern, there’s nothing to replace.
Note that this procedure can only replace like with like: it can, for instance, be used to replace one of a character’s kidneys with a different kidney, but not to grant them a third kidney. This also applies to attempts to “replace” body parts missing from birth – if they were never part of the patient’s pattern, there’s nothing to replace. See [[Surgery#Disability and Surgery|''Disability and Surgery'']] for a statement on this subject.
|-
| Skill || [[Anatomist]]
|}
|}



Latest revision as of 08:46, 10 October 2024

Name Transplant Organ
Materials 1 cloth, 3 blood, 1 body part
Cost 5 work units
Key words Grafts and Transplants
Description This procedure allows the surgeon to replace a lost organ (eyeball, kidney, liver, etc.), either restoring the original part or substituting the equivalent part taken from another natural creature.


The new or restored organ becomes a permanent part of the patient’s pattern, and can be healed etc. normally as part of their body.

The surgeon cannot replace the patient’s heart or brain; in particular, removing a living creature’s heart instantly kills them, without death count.

By default, this has no mechanical effect beyond reversing evisceration, although it can reverse the mechanical effects of the lost organ (e.g. stopping the disease-like symptoms of some organ loss). It may be possible to transfer specific qualities such as spellcasting from the donor to the patient with further research.

This procedure cannot be used to graft organs from an undead or other supernatural creature, or organs invested via thaumaturgy; grafting such organs requires specific research.

Note that this procedure can only replace like with like: it can, for instance, be used to replace one of a character’s kidneys with a different kidney, but not to grant them a third kidney. This also applies to attempts to “replace” body parts missing from birth – if they were never part of the patient’s pattern, there’s nothing to replace. See Disability and Surgery for a statement on this subject.

Skill Anatomist


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