Alchemical Analysis: Difference between revisions
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(Created page with "==Analysis== {| class="wikitable" |- ! Length !! Short (2 Minutes) |- | Range|| 5ft / 1.5m |- | Duration || Instantaneous |- | Cost || 2 magic points |- | Material Cost|| 1 unit of powdered gemstone |- | Key Words|| FUNDAMENTAL |- | Description || At the conclusion of this rite, the caster becomes aware if the target item or creature is enchanted (per Detect Magic), the mix of sphere(s) present, and a specific mechanical description of the enchantment’s effects,...") |
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==Analysis== |
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! Name !! Alchemical Analysis |
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| Cost || 8 points |
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| Prerequisites || Creator Archetype and any 2 of [[Apothecary]], [[Imbuer]] and [[Poisoner]] |
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| Duration || Instantaneous |
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| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]] |
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| Cost || 2 magic points |
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| Description || The character can, with access to an [[Alchemy#Laboratories|alchemist's laboratory]] and at a cost in [[Creation#Work Units|work units]], identify the '''primary alchemical trait''' of a [[Alchemy#Alchemy Ingredients|herb or other ingredient]]. Analysis costs 10 work units and destroys one unit of an ingredient. |
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| Material Cost|| 1 unit of powdered gemstone |
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| Key Words|| FUNDAMENTAL |
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This process grants the character a close understanding of the ingredient that will grant a discount to [[Research|research]] targets when using it. The alchemist can tell others the ingredient’s trait (which can be invaluable for research), but this does not also confer the discount. |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || None |
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| Description || At the conclusion of this rite, the caster becomes aware if the target item or creature is enchanted (per [[Detect Magic]]), the mix of sphere(s) present, and a specific mechanical description of the enchantment’s effects, including duration and charges. If the target creature is afflicted with a magical disease, poison or other effect, the spell identifies the affliction and effects, and reveals the conditions for removing it. |
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This rite does not normally reveal any traits specified as hidden from detection. |
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Latest revision as of 20:05, 16 October 2024
Name | Alchemical Analysis |
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Cost | 8 points |
Prerequisites | Creator Archetype and any 2 of Apothecary, Imbuer and Poisoner |
Key Words | Archetype / Creator / Work Units |
Description | The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient.
The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
Return to Skills List