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Alchemical Analysis: Difference between revisions

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==Analysis==

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! Name!! Analysis
! Name !! Alchemical Analysis
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| Length|| Short (2 Minutes)
| Cost || 8 points
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| Prerequisites || Creator Archetype and any 2 of [[Apothecary]], [[Imbuer]] and [[Poisoner]]
| Range|| 5ft / 1.5m
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| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]]
| Duration || Instantaneous
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| Description || The character can, with access to an [[Alchemy#Laboratories|alchemist's laboratory]] and at a cost in [[Creation#Work Units|work units]], identify the '''primary alchemical trait''' of a [[Alchemy#Alchemy Ingredients|herb or other ingredient]]. Analysis costs 10 work units and destroys one unit of an ingredient.
| Cost || 2 magic points

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| Material Cost|| 1 unit of powdered gemstone
This process grants the character a close understanding of the ingredient that will grant a discount to [[Research|research]] targets when using it. The alchemist can tell others the ingredient’s trait (which can be invaluable for research), but this does not also confer the discount.
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| Key Words|| FUNDAMENTAL
The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
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| Progression || None
| Description || At the conclusion of this rite, the caster becomes aware if the target item or creature is enchanted (per [[Detect Magic]]), the mix of sphere(s) present, and a specific mechanical description of the enchantment’s effects, including duration and charges. If the target creature is afflicted with a magical disease, poison or other effect, the spell identifies the affliction and effects, and reveals the conditions for removing it.
This rite does not normally reveal any traits specified as hidden from detection.
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Latest revision as of 20:05, 16 October 2024

Name Alchemical Analysis
Cost 8 points
Prerequisites Creator Archetype and any 2 of Apothecary, Imbuer and Poisoner
Key Words Archetype / Creator / Work Units
Description The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient.


This process grants the character a close understanding of the ingredient that will grant a discount to research targets when using it. The alchemist can tell others the ingredient’s trait (which can be invaluable for research), but this does not also confer the discount.

The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


Return to Skills List