While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Demonology: Difference between revisions

From Curious Pastimes Wiki
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Demonology==

{| class="wikitable"
{| class="wikitable"
|-
|-
Line 7: Line 5:
| Cost || 8 points
| Cost || 8 points
|-
|-
| Prerequisites || [[Elemental Spellcasting] and [[Spiritual Spellcasting]]
| Prerequisites || [[Elemental Spellcasting]] and [[Spiritual Spellcasting]]
|-
|-
| Key Words|| Archetype / [[Magic Points]]
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
|-
|-
| Description || The character can, at a cost in magic points, cast demonology and fundamental spells from the following list:
| Description || The character can, at a cost in magic points, cast demonology and fundamental [[Spellcasting|spells]] from the following list:
:*[[Aura of Defence]],
:*[[Aura of Defence]]
:*[[Banish Demon]],
:*[[Banish Demon]]
:*[[Discern Nature of Demon]],
:*[[Discern Nature of Demon]]
:*[[Elemental Bolt]],
:*[[Elemental Missile]]
:*[[False Memory]],
:*[[False Memory]]
:*[[Flare]],
:*[[Flare]]
:*[[Greater Countermagic]],
:*[[Greater Countermagic]]
:*[[Identify Demon Mark]],
:*[[Identify Demon Mark]]
:*[[Spirit Bolt]],
:*[[Spirit Missile]]
:*[[Spirit Shield]], and
:*[[Spirit Shield]]
:*[[Suggestion]].
:*[[Suggestion]]


They can also, at a cost in magic points and materials, cast the [[Rites]]:
They can also, at a cost in [[Magic#Magic Points|magic points]] and [[Rites#Preparing the Space|materials]], cast the [[Rites|rites]]:
:*[[Bind Path Focus]],
:*[[Bind Path Focus]]
:*[[Control Elemental Demon]],
:*[[Control Elemental Demon]]
:*[[Demonic Ward]], and
:*[[Demonic Ward]]
:*[[Resilience]].
:*[[Resilience]]


The character may not cast greater spells while wearing '''medium''' armour, or any spells while wearing '''heavy''' armour.
The character may not cast greater spells while wearing '''medium''' armour, or any spells while wearing '''heavy''' armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
| Progression || [[Exalted Demonology]]
|}
|}



Latest revision as of 20:27, 30 October 2024

Name Demonology
Cost 8 points
Prerequisites Elemental Spellcasting and Spiritual Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can, at a cost in magic points, cast demonology and fundamental spells from the following list:

They can also, at a cost in magic points and materials, cast the rites:

The character may not cast greater spells while wearing medium armour, or any spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Exalted Demonology


Return to Skills List