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Demonology: Difference between revisions

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Line 13: Line 13:
:*[[Banish Demon]]
:*[[Banish Demon]]
:*[[Discern Nature of Demon]]
:*[[Discern Nature of Demon]]
:*[[Elemental Bolt]]
:*[[Elemental Missile]]
:*[[False Memory]]
:*[[False Memory]]
:*[[Flare]]
:*[[Flare]]
:*[[Greater Countermagic]]
:*[[Greater Countermagic]]
:*[[Identify Demon Mark]]
:*[[Identify Demon Mark]]
:*[[Spirit Bolt]]
:*[[Spirit Missile]]
:*[[Spirit Shield]]
:*[[Spirit Shield]]
:*[[Suggestion]]
:*[[Suggestion]]

Latest revision as of 20:27, 30 October 2024

Name Demonology
Cost 8 points
Prerequisites Elemental Spellcasting and Spiritual Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can, at a cost in magic points, cast demonology and fundamental spells from the following list:

They can also, at a cost in magic points and materials, cast the rites:

The character may not cast greater spells while wearing medium armour, or any spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Exalted Demonology


Return to Skills List