Scoundrel: Difference between revisions
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| Description || The character may, with about thirty seconds’ suitable roleplay: |
| Description || The character may, with about thirty seconds’ suitable roleplay: |
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* Detect any |
* [[Locks and Traps#Detecting and Disabling Mechanical Traps|Detect]] any mechanical trap. |
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* Pick any mundane, [[Equipment and Resources#Equipment Quality|standard]] quality lock with a suitable set of lockpicks or tools. |
* [[Locks and Traps#Mechanical Locks|Pick]] any mundane, [[Equipment and Resources#Equipment Quality|standard]] quality lock with a suitable set of lockpicks or tools. |
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* Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools. |
* Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools. |
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* Escape any mundane, standard quality bonds. |
* Escape any mundane, standard quality bonds. |
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Latest revision as of 23:56, 29 March 2025
| Name | Scoundrel |
|---|---|
| Cost | 5 points |
| Prerequisites | None |
| Key Words | General / At will |
| Description | The character may, with about thirty seconds’ suitable roleplay: |
| Progression | Chameleon, Device Proficiency, Dirty Fighting, Subterfuge, Treacherous Blow |
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