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Alchemist: Difference between revisions

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==Alchemist==

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| Prerequisites || None
| Prerequisites || None
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| Key Words|| General / [[Work Units]]
| Key Words|| General / [[Creation#Work Units|Work Units]]
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| Description || The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they ''don’t'' know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”
| Description || The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they ''don’t'' know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”


With access to an [[Alchemist's Laboratory]] and at a cost in work units and ingredients, the character can brew the following potions, poisons and imbuements:
:*[[Bitter Kiss]],
:*[[Burning Oil]],
:*[[Emesia]],
:*[[Ghoulsbane]],
:*[[Healing Balm]],
:*[[Magical Ink]],
:*[[Potion of Constitution]], and
:*[[Pure Water]]
:*[[Sleeping Draught]]


With access to an [[Alchemy#Laboratories|alchemist’s laboratory]] and at a cost in [[Creation#Work Units|work units]] and [[Alchemy#Alchemical Ingredients|ingredients]], the character can brew the following potions, poisons and imbuements:
They can also preserve fluids or body parts, or refine herbs into essences and separate blood into humours.
:*[[Bitter Kiss]] (DW)
:*[[Burning Oil]] (CD)
:*[[Emesia]] (CI)
:*[[Ghoulsbane]] (CK)
:*[[Healing Balm]] (CZ)
:*[[Potion of Constitution]] (CY)
:*[[Pure Water]] (CW)
:*[[Sleeping Draught]] (DY)
:*[[True Ink]] (EH)

They can also [[Alchemy#Preservation|preserve]] fluids or body parts, or [[Alchemy#Finished Ingredients|refine]] herbs into essences and separate blood into humours.

'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
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| Progression || [[Apothecary]], [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Imbuer]], [[Poisoner]]
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Latest revision as of 22:01, 31 March 2026

Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination, identify any potion, poison or imbuement they know how to brew, along with their specific mechanical effects. They can identify any item they don’t know how to brew as a potion, a poison or an imbuement, along with a brief summary of its effects, e.g. “sleeping draught,” “curative potion” or “magic ink.”


With access to an alchemist’s laboratory and at a cost in work units and ingredients, the character can brew the following potions, poisons and imbuements:

They can also preserve fluids or body parts, or refine herbs into essences and separate blood into humours.

Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression Apothecary, Creator’s Insight, Extra Work Units, Imbuer, Poisoner


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