Anatomist: Difference between revisions
From Curious Pastimes Wiki
(Created page with "==Anatomist== {| class="wikitable" |- ! Name !! Anatomist |- | Cost || 8 points |- | Prerequisites || None |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a surgeon’s bed and at a cost in work units and ingredients, perform transplants and grafts per the Anatomist recipes list. |} Return to Skills List") |
No edit summary |
||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
==Anatomist== |
|||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! Name !! Anatomist |
! Name !! Anatomist |
||
|- |
|- |
||
| Cost || |
| Cost || 3 points |
||
|- |
|- |
||
| Prerequisites || |
| Prerequisites || [[Surgeon]] |
||
|- |
|- |
||
| Key Words|| Archetype / Work Units |
| Key Words || Archetype / Creator / Work Units |
||
|- |
|- |
||
| Description || The character |
| Description || The character specialises in understanding and altering the body, able to remove and replace organs and extremities, and to make gross changes to bodily structure. |
||
| ⚫ | |||
With access to a [[Crafting#Workshop|surgeon's bed]] and a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], the character can perform basic transplants and grafts using parts from mortal (i.e. not supernatural or magical) donors. |
|||
This skill grants access to the following techniques: |
|||
* '''Graft Limb''' — Grafts a replacement limb onto a subject. This procedure has no mechanical effect beyond replacing a lost limb. If used to graft bestial limbs or fangs, the change is cosmetic and does not grant any damaging attack. |
|||
* '''Graft Claw''' — Grafts a single monstrous claw onto the subject, which can be used in combat per standard [[Combat|claws]] rules. The claw cannot extend longer than 7" beyond the subject's fingertips, and inflicts mundane damage regardless of what type of damage the original creature called. The procedure also modifies the claw so that it can grasp and use tools and weapons normally. Costs: '''one claw, 1 blood, 10 WU'''. Expires after one year, but may be maintained for '''1 blood and 10 WU.''' |
|||
'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
|||
|- |
|||
| Progression || None |
|||
| ⚫ | |||
Return to [[Skills List]] |
Return to [[Skills List]] |
||
Latest revision as of 09:13, 1 April 2026
| Name | Anatomist |
|---|---|
| Cost | 3 points |
| Prerequisites | Surgeon |
| Key Words | Archetype / Creator / Work Units |
| Description | The character specialises in understanding and altering the body, able to remove and replace organs and extremities, and to make gross changes to bodily structure.
With access to a surgeon's bed and a cost in work units and materials, the character can perform basic transplants and grafts using parts from mortal (i.e. not supernatural or magical) donors. This skill grants access to the following techniques:
|
| Progression | None |
Return to Skills List