For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Intuition: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 7: Line 7:
| Prerequisites || None
| Prerequisites || None
|-
|-
| Key Words|| General / Twice per day
| Key Words || General / Stamina
|-
|-
| Description || Twice per day, after at least two minutes’ in character conversation on a question, considering possible answers and dismissing unlikely theories, the character may pose a theory to a referee, who will advise on its accuracy never a simple yes-or-no answer, but at least “warm/cool” style feedback, possibly with a hint as to new avenues of thought.
| Description || At the cost of '''2 stamina''', after at least two minutes' in character conversation on a question, considering possible answers and dismissing unlikely theories, the character may pose a theory to a referee, who will advise on its accuracy - never a simple yes-or-no answer, but at least "warm/cool" style feedback, possibly with a hint as to new avenues of thought.




See ''[[Information Gathering]]'' for more on information-gathering skills.
See [[Information Gathering]] for more on information-gathering skills.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].
|-
|-
| Progression || [[Battlefield Insight]], [[Detect Lies]], [[Diplomat's Insight|Diplomat’s Insight]]
| Progression || [[Battlefield Insight]], [[Detect Lies]], [[Diplomat's Insight]], [[Hunter's Insight]]
|}
|}


Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 19:59, 1 April 2026

Name Intuition
Cost 5 points
Prerequisites None
Key Words General / Stamina
Description At the cost of 2 stamina, after at least two minutes' in character conversation on a question, considering possible answers and dismissing unlikely theories, the character may pose a theory to a referee, who will advise on its accuracy - never a simple yes-or-no answer, but at least "warm/cool" style feedback, possibly with a hint as to new avenues of thought.


See Information Gathering for more on information-gathering skills.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Progression Battlefield Insight, Detect Lies, Diplomat's Insight, Hunter's Insight

Return to Skills List