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Sapper: Difference between revisions

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| Cost || 5 points
| Cost || 5 points
|-
|-
| Prerequisites || [[Sculptor]]
| Prerequisites || [[Device Proficiency]]
|-
|-
| Key Words|| Archetype / Special
| Key Words || Archetype / Scout / Stamina
|-
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| Description || The character can, with a '''phys rep''' of suitable tools, break walls or doors, damage or collapse bridges, or otherwise sabotage structures. Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character’s objective. This may include:
| Description || The character can, at the cost of '''3 stamina,''' with a phys rep of suitable tools, break walls or doors, damage or otherwise sabotage structures (including siege/artillery equipment) to the point where it is Broken and can no longer be repaired without a suitable [[Creator]] expending work units and materials.


Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character's objective. This may include:
:*A minimum number of sappers,
:*A minimum period of roleplay, or
* A minimum number of sappers
* A minimum period of roleplay
:*An expenditure in materials or resources
* An expenditure in materials or resources

Ddepending on the task at hand, it is not always successful. Use of this skill in battle should be coordinated with the Battle Team in advance.
|}


Depending on the task at hand, sapping may not always be successful. Use of this skill in battle should be coordinated with the Battle Team in advance.


'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].
|-
| Progression || None
|}
Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 20:21, 1 April 2026

Name Sapper
Cost 5 points
Prerequisites Device Proficiency
Key Words Archetype / Scout / Stamina
Description The character can, at the cost of 3 stamina, with a phys rep of suitable tools, break walls or doors, damage or otherwise sabotage structures (including siege/artillery equipment) to the point where it is Broken and can no longer be repaired without a suitable Creator expending work units and materials.

Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character's objective. This may include:

  • A minimum number of sappers
  • A minimum period of roleplay
  • An expenditure in materials or resources

Depending on the task at hand, sapping may not always be successful. Use of this skill in battle should be coordinated with the Battle Team in advance.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Progression None

Return to Skills List