Sapper: Difference between revisions
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| Key Words || Archetype / Scout / Stamina |
| Key Words || Archetype / Scout / Stamina |
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| Description || The character can, at the cost of 3 stamina, with a phys rep of suitable tools, break walls or doors, damage or otherwise sabotage structures (including siege/artillery equipment) to the point where it is Broken and can no longer be repaired without a suitable [[Creator]] expending work units and materials. |
| Description || The character can, at the cost of '''3 stamina,''' with a phys rep of suitable tools, break walls or doors, damage or otherwise sabotage structures (including siege/artillery equipment) to the point where it is Broken and can no longer be repaired without a suitable [[Creator]] expending work units and materials. |
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Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character's objective. This may include: |
Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character's objective. This may include: |
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Depending on the task at hand, sapping may not always be successful. Use of this skill in battle should be coordinated with the Battle Team in advance. |
Depending on the task at hand, sapping may not always be successful. Use of this skill in battle should be coordinated with the Battle Team in advance. |
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'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]]. |
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| Progression || None |
| Progression || None |
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Latest revision as of 20:21, 1 April 2026
| Name | Sapper |
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| Cost | 5 points |
| Prerequisites | Device Proficiency |
| Key Words | Archetype / Scout / Stamina |
| Description | The character can, at the cost of 3 stamina, with a phys rep of suitable tools, break walls or doors, damage or otherwise sabotage structures (including siege/artillery equipment) to the point where it is Broken and can no longer be repaired without a suitable Creator expending work units and materials.
Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character's objective. This may include:
Depending on the task at hand, sapping may not always be successful. Use of this skill in battle should be coordinated with the Battle Team in advance. Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. |
| Progression | None |
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