Device Proficiency: Difference between revisions
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| Prerequisites || [[Scoundrel]] |
| Prerequisites || [[Scoundrel]] |
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| Key Words|| Archetype / |
| Key Words || Archetype / Scout / Stamina |
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| Description || |
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| Description || Twice per day, with a suitable set of lockpicks or tools, the character can: |
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At the cost of '''3 stamina''', with a suitable set of lockpicks or tools, the character can pick or disable a mastercrafted lock or trap in '''2 minutes''' of suitable roleplay. |
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Some fiendishly difficult locks and traps may take longer or require extra stamina. Any special requirements will be listed on the relevant card or given by the attending referee. |
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:*Pick or disable a '''[[Equipment and Resources#Equipment Quality|superior]]''' lock or trap with about '''two minutes’''' suitable roleplay |
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:*Pick or disable a '''mastercrafted''' lock or trap with about '''five minutes’''' suitable roleplay |
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This skill can be used to |
This skill can be used to deactivate or activate a trap without breaking it, but the character must spend double the time (4 minutes) to do so. |
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Note that this skill cannot normally be used to pick or disable enchanted locks and traps unless the character has the [[Arcane Saboteur]] skill and a set of invested tools. |
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'''Special:''' If the character uses '''[[Equipment and Resources#Equipment Quality|superior]]''' or higher quality [[Crafting Designs#Common Items|tools]] for all uses of this skill, they may use this skill ''three'' times per day rather than two. |
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'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points, Stamina and Work Units|Magic Points, Stamina and Work Units]]. |
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| Progression || [[ |
| Progression || [[Arcane Saboteur]], [[Sapper]] |
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Return to [[Skills List]] |
Return to [[Skills List]] |
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Latest revision as of 21:11, 23 April 2026
| Name | Device Proficiency |
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| Cost | 5 points |
| Prerequisites | Scoundrel |
| Key Words | Archetype / Scout / Stamina |
| Description |
At the cost of 3 stamina, with a suitable set of lockpicks or tools, the character can pick or disable a mastercrafted lock or trap in 2 minutes of suitable roleplay. Some fiendishly difficult locks and traps may take longer or require extra stamina. Any special requirements will be listed on the relevant card or given by the attending referee. This skill can be used to deactivate or activate a trap without breaking it, but the character must spend double the time (4 minutes) to do so. Note that this skill cannot normally be used to pick or disable enchanted locks and traps unless the character has the Arcane Saboteur skill and a set of invested tools. Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. |
| Progression | Arcane Saboteur, Sapper |
Return to Skills List