Alchemical Analysis: Difference between revisions
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==Alchemical Analysis== |
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| Cost || 8 points |
| Cost || 8 points |
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| Prerequisites || |
| Prerequisites || Creator Archetype and any 2 of [[Apothecary]], [[Imbuer]] and [[Poisoner]] |
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| Key Words|| Archetype / |
| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]] |
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| Description || The character can, with access to an [[ |
| Description || The character can, with access to an [[Alchemy#Laboratories|alchemist's laboratory]] and at a cost in [[Creation#Work Units|work units]], identify the '''primary alchemical trait''' of a [[Alchemy#Alchemy Ingredients|herb or other ingredient]]. Analysis costs 10 work units and destroys one unit of an ingredient. |
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This process grants the character a close understanding of the ingredient that will grant a discount to research targets when using it. |
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This process grants the character a close understanding of the ingredient that will grant a discount to [[Research|research]] targets when using it. The alchemist can tell others the ingredient’s trait (which can be invaluable for research), but this does not also confer the discount. |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || None |
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Latest revision as of 20:05, 16 October 2024
Name | Alchemical Analysis |
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Cost | 8 points |
Prerequisites | Creator Archetype and any 2 of Apothecary, Imbuer and Poisoner |
Key Words | Archetype / Creator / Work Units |
Description | The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient.
The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
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