Surgeon: Difference between revisions
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==Surgeon== |
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| Prerequisites || None |
| Prerequisites || None |
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| Key Words|| General / [[Work Units]] |
| Key Words|| General / [[Creation#Work Units|Work Units]] |
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| Description || The character can, through brief handling and examination and a cost of one fluid, |
| Description || The character can, through brief handling and examination and a cost of one alchemical [[Alchemy#Passive Ingredients|fluid]], diagnose a living creature’s ailments, including poisons, diseases and [[Calls#Body Effects, Mind Effects and Fear|body effects]]. |
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They can also, with a '''phys rep''' of suitable tools: |
They can also, with a '''phys rep''' of suitable tools: |
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:*Use one bandage to heal one incapacitated location to one physical hit in 30 seconds |
:*Use one [[Surgery Procedures#Surgeon’s Bandages|bandage]] to heal one incapacitated location to one physical hit in 30 seconds. |
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:*Use one bandage and one charcoal to clean an infected or poisoned wound |
:*Use one bandage and one [[Crafting#Passive Materials|charcoal]] to clean an infected or poisoned wound. |
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:*Use one bandage to keep a mortally wounded character alive. |
:*Use one bandage to keep a [[Combat#Incapacitation and Death|mortally wounded]] character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons). |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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'''Note:''' The latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons). |
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| Progression || [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Anatomist]], [[Improved Surgery]], [[Physician]], [[Tattooist]] |
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Latest revision as of 19:57, 12 September 2024
Name | Surgeon |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list. The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | Creator’s Insight, Extra Work Units, Anatomist, Improved Surgery, Physician, Tattooist |
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