Open/Lock: Difference between revisions
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==Open/Lock== |
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| Range|| 30ft / 10m |
| Range|| 30ft / 10m |
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| Duration || Instantaneous |
| Duration || Instantaneous |
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| Cost || 1 magic point |
| Cost || 1 [[Magic#Magic Points|magic point]] |
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| Key Words|| Lesser Elemental |
| Key Words|| Lesser / Elemental |
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| Description || This spell locks or unlocks a single standard quality lock, at range and without requiring a key or lockpicks. It will not function on enchanted locks, or locks made from cold iron. |
| Description || This spell instantaneously locks or unlocks a single [[Equipment and Resources#Equipment Quality|standard quality]] lock, at range and without requiring a key or lockpicks. It will not function on [[Equipment and Resources#Enchantment and Investment|enchanted]] locks, or locks made from [[Equipment and Resources#Magic vs. Cold Iron|cold iron]]. |
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A spellcaster with the [[Device |
A spellcaster with the [[Device Proficiency]] skill can draw on their knowledge of mechanisms to open higher-quality locks with this spell; this consumes one use of their skill as if they had unlocked the lock manually, in ''addition'' to the magic cost. |
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Opening a lock magically doesn’t necessarily duplicate the use of the correct key, and may e.g. trigger any traps present on the lock. |
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This spell may require the presence of a referee. |
This spell may require the presence of a referee. |
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| Skills || [[Elemental Spellcasting]] |
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Latest revision as of 12:49, 16 November 2024
Name | Open / Lock |
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Vocals | “By the power of the elements I move Earth with Air and unfasten that seal – Open” or “…and fasten that seal – Lock” |
Range | 30ft / 10m |
Duration | Instantaneous |
Cost | 1 magic point |
Key Words | Lesser / Elemental |
Description | This spell instantaneously locks or unlocks a single standard quality lock, at range and without requiring a key or lockpicks. It will not function on enchanted locks, or locks made from cold iron.
Opening a lock magically doesn’t necessarily duplicate the use of the correct key, and may e.g. trigger any traps present on the lock. This spell may require the presence of a referee. |
Skills | Elemental Spellcasting |
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