For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Blacksmith: Difference between revisions

From Curious Pastimes Wiki
No edit summary
 
(12 intermediate revisions by one other user not shown)
Line 1: Line 1:
==Blacksmith==

{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Blacksmith
! Name !! Blacksmith
|-
|-
| Cost || 6 points
| Cost || 4 points
|-
|-
| Prerequisites || None
| Prerequisites || None
|-
|-
| Key Words|| General / [[Work Units]]
| Key Words|| General / [[Creation#Work Units|Work Units]]
|-
|-
| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from base metals) that they know how to craft, along with their specific mechanical effects. They can identify the '''quality''' of any weapon they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”
| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from metal other than mechanisms) that they know how to craft, along with their specific game effects. They can identify the [[Equipment and Resources#Equipment Quality|quality]] of any weapon they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”




They can also, with a '''phys rep''' of suitable tools, use one [[Armour Staple]] to repair one location to full '''armour hits''' in 15 seconds; or use three staples to repair one whole suit of armour to full hits in 30 seconds.
They can [[Combat#Healing and Armour Repair|repair]] any suit of damaged armour in '''2 minutes''', even if they don’t have the skill to wear it. Alternatively, with a '''phys rep''' of suitable tools, they can use '''one [[Crafting Designs#Armour Staples|armour staple]]''' to repair '''one location''' to full [[Combat#Armour Hits|armour hits]] in '''15 seconds'''; or use '''three staples''' to repair one '''whole suit''' of armour to full hits in '''30 seconds'''.


With access to a [[Crafting#Crafter’s Workshop|Blacksmith's Forge]] and at a cost in work units and materials, they can also refine '''finished materials''' and craft [[Equipment and Resources#Equipment Quality|superior quality]] weapons and armour. See [[Crafting Tables]].
With access to a [[Crafting#Crafter’s Workshop|blacksmith's forge]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can also refine finished materials and craft [[Equipment and Resources#Equipment Quality|superior quality]] [[Crafting Designs#Weapons|weapons]] and [[Crafting Designs#Armour|armour]] and any metal items.

'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
|-
| Progression || [[Armourer]], [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Ironmonger]], [[Weaponsmith]]
|}
|}



Latest revision as of 23:16, 31 March 2026

Name Blacksmith
Cost 4 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from metal other than mechanisms) that they know how to craft, along with their specific game effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”


They can repair any suit of damaged armour in 2 minutes, even if they don’t have the skill to wear it. Alternatively, with a phys rep of suitable tools, they can use one armour staple to repair one location to full armour hits in 15 seconds; or use three staples to repair one whole suit of armour to full hits in 30 seconds.

With access to a blacksmith's forge and at a cost in work units and materials, they can also refine finished materials and craft superior quality weapons and armour and any metal items.

Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression Armourer, Creator’s Insight, Extra Work Units, Ironmonger, Weaponsmith


Return to Skills List