Graft Limb: Difference between revisions
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! Name !! Graft Limb |
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| Materials || 1 cloth, 3 blood, 1 body part |
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| Cost || 3 work units |
| Cost || 3 [[Creation#Work Units|work units]] |
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| Key words || |
| Key words || Grafts and Transplants |
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| Description || This procedure allows the surgeon to replace a severed limb or other extremity (hand or foot, finger or toe, nose or ear etc.), either restoring the original part or substituting the equivalent part taken from another natural creature |
| Description || This procedure allows the surgeon to replace a severed '''limb''' or other '''extremity''' (hand or foot, finger or toe, nose or ear etc.), either restoring the original part or substituting the equivalent part taken from another natural creature. |
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⚫ | This has no mechanical effect beyond reversing dismemberment, with one exception: it is possible for the patient to gain claws this way, grafted from a clawed creature (note that the player must provide their own phys rep for the claws). Claws gained by this method have no special damage call, even if the original creature had one. |
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The new or restored limb becomes a permanent part of the patient’s pattern, and can be healed etc. normally as part of their body. |
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⚫ | This has no mechanical effect beyond reversing dismemberment, with one exception: it is possible for the patient to gain [[Combat#Claws|claws]] this way, grafted from a clawed creature (note that the player must provide their own phys rep for the claws). Claws gained by this method have no special damage call, even if the original creature had one. |
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For obvious reasons, this procedure cannot be used to replace a lost head! It also cannot be used to graft parts from an undead or other supernatural creature, or parts invested via thaumaturgy; grafting such body parts requires specific research. |
For obvious reasons, this procedure cannot be used to replace a lost head! It also cannot be used to graft parts from an undead or other supernatural creature, or parts invested via thaumaturgy; grafting such body parts requires specific research. |
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Note that this procedure can only replace like with like: it can, for instance, be used to replace one of a character’s two arms with a different arm, but not to grant them a third arm. This also applies to attempts to “replace” body parts missing from birth – if they were never part of the patient’s pattern, there’s nothing to replace. See [[Surgery#Disability and Surgery|''Disability and Surgery'']] for a statement on this subject. |
Note that this procedure can only replace like with like: it can, for instance, be used to replace one of a character’s two arms with a different arm, but not to grant them a third arm. This also applies to attempts to “replace” body parts missing from birth – if they were never part of the patient’s pattern, there’s nothing to replace. See [[Surgery#Disability and Surgery|''Disability and Surgery'']] for a statement on this subject. |
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| Skill || [[Anatomist]] |
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Latest revision as of 08:43, 10 October 2024
Name | Graft Limb |
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Materials | 1 cloth, 3 blood, 1 body part |
Cost | 3 work units |
Key words | Grafts and Transplants |
Description | This procedure allows the surgeon to replace a severed limb or other extremity (hand or foot, finger or toe, nose or ear etc.), either restoring the original part or substituting the equivalent part taken from another natural creature.
This has no mechanical effect beyond reversing dismemberment, with one exception: it is possible for the patient to gain claws this way, grafted from a clawed creature (note that the player must provide their own phys rep for the claws). Claws gained by this method have no special damage call, even if the original creature had one. For obvious reasons, this procedure cannot be used to replace a lost head! It also cannot be used to graft parts from an undead or other supernatural creature, or parts invested via thaumaturgy; grafting such body parts requires specific research. Note that this procedure can only replace like with like: it can, for instance, be used to replace one of a character’s two arms with a different arm, but not to grant them a third arm. This also applies to attempts to “replace” body parts missing from birth – if they were never part of the patient’s pattern, there’s nothing to replace. See Disability and Surgery for a statement on this subject. |
Skill | Anatomist |
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