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Scoundrel: Difference between revisions

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| Prerequisites || None
| Prerequisites || None
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| Key Words|| General / At Will
| Key Words|| General / At will
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| Description || The character may, with about thirty seconds’ suitable roleplay:
| Description || The character may pick any mundane, [[Equipment and Resources#Equipment Quality|standard]] quality lock, detect any mundane trap, and disable any mundane, standard quality trap (breaking it in the process), with a suitable set of lockpicks or tools and about thirty seconds’ suitable roleplay. They may also escape any mundane, standard quality bonds with about thirty seconds’ suitable roleplay.

* [[Locks and Traps#Detecting and Disabling Mechanical Traps|Detect]] any mundane trap.
* [[Locks and Traps#Mechanical Locks|Pick]] any mundane, [[Equipment and Resources#Equipment Quality|standard]] quality lock with a suitable set of lockpicks or tools.
* Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools.
* Escape any mundane, standard quality bonds.
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| Progression || [[Chameleon]], [[Device Proficiency]], [[Dirty Fighting]], [[Subterfuge]], [[Treacherous Blow]]
|}
|}



Latest revision as of 21:49, 4 December 2024

Name Scoundrel
Cost 5 points
Prerequisites None
Key Words General / At will
Description The character may, with about thirty seconds’ suitable roleplay:
  • Detect any mundane trap.
  • Pick any mundane, standard quality lock with a suitable set of lockpicks or tools.
  • Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools.
  • Escape any mundane, standard quality bonds.
Progression Chameleon, Device Proficiency, Dirty Fighting, Subterfuge, Treacherous Blow


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