Blacksmith: Difference between revisions
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| Key Words|| General / [[Creation#Work Units|Work Units]] |
| Key Words|| General / [[Creation#Work Units|Work Units]] |
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| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from |
| Description || The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from metal other than mechanisms) that they know how to craft, along with their specific game effects. They can identify the [[Equipment and Resources#Equipment Quality|quality]] of any weapon they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.” |
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They can |
They can [[Combat#Healing and Armour Repair|repair]] any suit of damaged armour in '''2 minutes''', even if they don’t have the skill to wear it. Alternatively, with a '''phys rep''' of suitable tools, they can use '''one [[Crafting Designs#Armour Staples|armour staple]]''' to repair '''one location''' to full [[Combat#Armour Hits|armour hits]] in '''15 seconds'''; or use '''three staples''' to repair one '''whole suit''' of armour to full hits in '''30 seconds'''. |
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With access to a [[Crafting#Crafter’s Workshop|blacksmith's forge]] and at a cost in [[Creation#Work Units|work units]] and materials, they can also refine finished materials and craft [[Equipment and Resources#Equipment Quality|superior quality]] weapons and armour. |
With access to a [[Crafting#Crafter’s Workshop|blacksmith's forge]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can also refine finished materials and craft [[Equipment and Resources#Equipment Quality|superior quality]] [[Crafting Designs#Weapons|weapons]] and [[Crafting Designs#Armour|armour]] and any metal items. |
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || [[Armourer]], [[Creator's Insight]], [[Weaponsmith]] |
| Progression || [[Armourer]], [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Ironmonger]], [[Weaponsmith]] |
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Latest revision as of 15:39, 29 March 2025
| Name | Blacksmith |
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| Cost | 6 points |
| Prerequisites | None |
| Key Words | General / Work Units |
| Description | The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from metal other than mechanisms) that they know how to craft, along with their specific game effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”
With access to a blacksmith's forge and at a cost in work units and materials, they can also refine finished materials and craft superior quality weapons and armour and any metal items. The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
| Progression | Armourer, Creator’s Insight, Extra Work Units, Ironmonger, Weaponsmith |
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