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Aura of Defence: Difference between revisions

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:*The caster is [[Combat#Immunity|immune]] to any '''mundane melee or missile weapon''', i.e. any attack '''not''' accompanied by any of the magical [[Calls#Damage Type|damage types]] ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact''.
:*The caster is [[Combat#Immunity|immune]] to any '''mundane melee or missile weapon''', i.e. any attack '''not''' accompanied by any of the magical [[Calls#Damage Type|damage types]] ''Corporeal'', ''Elemental'', ''Spiritual'' or ''Artefact''.
:*'''Spells''' affect the caster normally, including damaging spells such as ''[[Elemental Bolt]]''.
:*'''Spells''' affect the caster normally, including damaging spells such as ''[[Elemental Missile]]''.
:*'''[[Calls#Effect Calls|Effect calls]]''' delivered with a [[Calls#Effects as Weapon or Touch Calls|melee attack]] have no effect unless accompanied by a magical damage type as above.
:*'''[[Calls#Effect Calls|Effect calls]]''' delivered with a [[Calls#Effects as Weapon or Touch Calls|melee attack]] have no effect unless accompanied by a magical damage type as above.
:*The call '''''[[Calls#Strength|Strength]]''''' knocks the caster over even if the attack causes no damage (unless the caster is currently able to continually call ''Strength'' or otherwise has the ability to resist knockdown effects).
:*The call '''''[[Calls#Strength|Strength]]''''' knocks the caster over even if the attack causes no damage (unless the caster is currently able to continually call ''Strength'' or otherwise has the ability to resist knockdown effects).

Latest revision as of 20:24, 30 October 2024

Name Aura of Defence
Vocals “By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence”
Range Self
Duration 30 seconds
Cost 2 magic points
Key Words Greater / Elemental
Description For the duration of the spell:
  • The caster is immune to any mundane melee or missile weapon, i.e. any attack not accompanied by any of the magical damage types Corporeal, Elemental, Spiritual or Artefact.
  • Spells affect the caster normally, including damaging spells such as Elemental Missile.
  • Effect calls delivered with a melee attack have no effect unless accompanied by a magical damage type as above.
  • The call Strength knocks the caster over even if the attack causes no damage (unless the caster is currently able to continually call Strength or otherwise has the ability to resist knockdown effects).
  • Grappling affects the caster as usual.

The spell is immediately broken, ending all protection, as soon as the caster takes any form of hostile action. Readying an attack (e.g. aiming a bow) doesn’t break the spell; nor do benevolent spells such as Lesser Healing or Purge Poison, or information spells such as Detect Magic.

While under the effects of this spell, the caster should repeat the call No Effect when struck, to convey the effect to attackers.

Skills Demonology, Greater Elemental Spellcasting


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