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Device Proficiency: Difference between revisions

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(Created page with "==Device Proficiency== {| class="wikitable" |- ! Name !! Device Proficiency |- | Cost || 5 points |- | Prerequisites || Scoundrel |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can pick or disable a superior lock or trap with a suitable set of lockpicks or tools and about two minutes’ suitable roleplay, or a mastercrafted lock or trap with about five minutes’ suitable roleplay. This skill can be used to disable a trap...")
 
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==Device Proficiency==

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{| class="wikitable"
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| Prerequisites || [[Scoundrel]]
| Prerequisites || [[Scoundrel]]
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| Key Words|| Archetype / Twice per day
| Key Words || Archetype / Scout / Stamina
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| Description ||
| Description || Twice per day, the character can pick or disable a superior lock or trap with a suitable set of lockpicks or tools and about two minutes’ suitable roleplay, or a mastercrafted lock or trap with about five minutes’ suitable roleplay.
At the cost of '''3 stamina''', with a suitable set of lockpicks or tools, the character can pick or disable a mastercrafted lock or trap in '''2 minutes''' of suitable roleplay.
This skill can be used to disable a trap of any quality without breaking it, but the character must spend double the time doing so.


Some fiendishly difficult locks and traps may take longer or require extra stamina. Any special requirements will be listed on the relevant card or given by the attending referee.
'''Special:''' If the character uses superior or higher quality tools for all uses of this skill, they may use this skill three times per day rather than two.
|}


This skill can be used to deactivate or activate a trap without breaking it, but the character must spend double the time (4 minutes) to do so.

Note that this skill cannot normally be used to pick or disable enchanted locks and traps unless the character has the [[Arcane Saboteur]] skill and a set of invested tools.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points, Stamina and Work Units|Magic Points, Stamina and Work Units]].
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| Progression || [[Arcane Saboteur]], [[Sapper]]
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Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 21:11, 23 April 2026

Name Device Proficiency
Cost 5 points
Prerequisites Scoundrel
Key Words Archetype / Scout / Stamina
Description

At the cost of 3 stamina, with a suitable set of lockpicks or tools, the character can pick or disable a mastercrafted lock or trap in 2 minutes of suitable roleplay.

Some fiendishly difficult locks and traps may take longer or require extra stamina. Any special requirements will be listed on the relevant card or given by the attending referee.

This skill can be used to deactivate or activate a trap without breaking it, but the character must spend double the time (4 minutes) to do so.

Note that this skill cannot normally be used to pick or disable enchanted locks and traps unless the character has the Arcane Saboteur skill and a set of invested tools.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Progression Arcane Saboteur, Sapper

Return to Skills List