Alchemical Analysis: Difference between revisions
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| Cost || 8 points |
| Cost || 8 points |
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| Prerequisites || |
| Prerequisites || Any 2 of [[Apothecary]], [[Imbuer]] or [[Poisoner]] |
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| Key Words|| Archetype / Creator / |
| Key Words || Archetype / Creator / Work Units |
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| Description || The character can, with access to an |
| Description || The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient. |
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This process grants the character a close understanding of the ingredient that will grant a discount to |
This process grants the character a close understanding of the ingredient that will grant a discount to research targets when using it. The alchemist can tell others the ingredient's trait (which can be invaluable for research), but this does not also confer the discount. |
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The number of work units the character |
'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
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| Progression || None |
| Progression || None |
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Return to [[Skills List]] |
Return to [[Skills List]] |
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Latest revision as of 21:53, 31 March 2026
| Name | Alchemical Analysis |
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| Cost | 8 points |
| Prerequisites | Any 2 of Apothecary, Imbuer or Poisoner |
| Key Words | Archetype / Creator / Work Units |
| Description | The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient.
Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more. |
| Progression | None |
Return to Skills List