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Alchemical Analysis: Difference between revisions

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| Cost || 8 points
| Cost || 8 points
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| Prerequisites || Creator Archetype and any 2 of [[Apothecary]], [[Imbuer]] and [[Poisoner]]
| Prerequisites || Any 2 of [[Apothecary]], [[Imbuer]] or [[Poisoner]]
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| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]]
| Key Words || Archetype / Creator / Work Units
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| Description || The character can, with access to an [[Alchemy#Laboratories|alchemist's laboratory]] and at a cost in [[Creation#Work Units|work units]], identify the '''primary alchemical trait''' of a [[Alchemy#Alchemy Ingredients|herb or other ingredient]]. Analysis costs 10 work units and destroys one unit of an ingredient.
| Description || The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient.




This process grants the character a close understanding of the ingredient that will grant a discount to [[Research|research]] targets when using it. The alchemist can tell others the ingredient’s trait (which can be invaluable for research), but this does not also confer the discount.
This process grants the character a close understanding of the ingredient that will grant a discount to research targets when using it. The alchemist can tell others the ingredient's trait (which can be invaluable for research), but this does not also confer the discount.


The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
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| Progression || None
| Progression || None
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Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 21:53, 31 March 2026

Name Alchemical Analysis
Cost 8 points
Prerequisites Any 2 of Apothecary, Imbuer or Poisoner
Key Words Archetype / Creator / Work Units
Description The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient.


This process grants the character a close understanding of the ingredient that will grant a discount to research targets when using it. The alchemist can tell others the ingredient's trait (which can be invaluable for research), but this does not also confer the discount.

Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression None

Return to Skills List