Scoundrel: Difference between revisions
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| Prerequisites || None |
| Prerequisites || None |
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| Key Words|| General / At will |
| Key Words || General / At will / Stamina Access |
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| Description || The character may, with |
| Description || The character may, with '''thirty seconds'''' suitable roleplay: |
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* Detect any mechanical trap |
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* Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools |
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This skill may also have other uses in some scouting missions depending on the nature/specifics of the mission. |
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* [[Locks and Traps#Detecting and Disabling Mechanical Traps|Detect]] any mundane trap. |
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* [[Locks and Traps#Mechanical Locks|Pick]] any mundane, [[Equipment and Resources#Equipment Quality|standard]] quality lock with a suitable set of lockpicks or tools. |
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'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]]. |
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| Progression || [[Chameleon]], [[Device Proficiency]], [[ |
| Progression || [[Chameleon]], [[Device Proficiency]], [[Scrapper]], [[Subterfuge]] |
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Return to [[Skills List]] |
Return to [[Skills List]] |
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Latest revision as of 20:00, 1 April 2026
| Name | Scoundrel |
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| Cost | 5 points |
| Prerequisites | None |
| Key Words | General / At will / Stamina Access |
| Description | The character may, with thirty seconds' suitable roleplay:
This skill may also have other uses in some scouting missions depending on the nature/specifics of the mission. Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. |
| Progression | Chameleon, Device Proficiency, Scrapper, Subterfuge |
Return to Skills List