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Scoundrel: Difference between revisions

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(Created page with "==Scoundrel== {| class="wikitable" |- ! Name !! Scoundrel |- | Cost || 5 points |- | Prerequisites || None |- | Key Words|| General / At will |- | Description || The character may pick any mundane, ordinary-quality lock, or detect and disable any mundane, ordinary-quality trap (breaking it in the process), with a suitable set of lockpicks or tools and about thirty seconds’ suitable roleplay. They may also escape any mundane, ordinary-quality bonds with about thirty se...")
 
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==Scoundrel==

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| Prerequisites || None
| Prerequisites || None
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| Key Words|| General / At will
| Key Words || General / At will / Stamina Access
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| Description || The character may, with '''thirty seconds'''' suitable roleplay:
| Description || The character may pick any mundane, ordinary-quality lock, or detect and disable any mundane, ordinary-quality trap (breaking it in the process), with a suitable set of lockpicks or tools and about thirty seconds’ suitable roleplay. They may also escape any mundane, ordinary-quality bonds with about thirty seconds’ suitable roleplay.
* Detect any mechanical trap
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* Pick any mundane, standard quality lock with a suitable set of lockpicks or tools
* Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools
* Escape any mundane, standard quality bonds


This skill may also have other uses in some scouting missions depending on the nature/specifics of the mission.


'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].
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| Progression || [[Chameleon]], [[Device Proficiency]], [[Scrapper]], [[Subterfuge]]
|}
Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 20:00, 1 April 2026

Name Scoundrel
Cost 5 points
Prerequisites None
Key Words General / At will / Stamina Access
Description The character may, with thirty seconds' suitable roleplay:
  • Detect any mechanical trap
  • Pick any mundane, standard quality lock with a suitable set of lockpicks or tools
  • Disable any mundane, standard quality trap (breaking it in the process) with a suitable phys rep of lockpicks or tools
  • Escape any mundane, standard quality bonds

This skill may also have other uses in some scouting missions depending on the nature/specifics of the mission.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Progression Chameleon, Device Proficiency, Scrapper, Subterfuge

Return to Skills List