For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Device Proficiency: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 17: Line 17:


'''Special:''' If the character uses Mastercrafted or higher quality tools for all uses of this skill, it will take 2 minutes to disable or pick.
'''Special:''' If the character uses Mastercrafted or higher quality tools for all uses of this skill, it will take 2 minutes to disable or pick.

'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].
|-
|-
| Progression || [[Arcane Saboteur]], [[Sapper]]
| Progression || [[Arcane Saboteur]], [[Sapper]]

Latest revision as of 20:20, 1 April 2026

Name Device Proficiency
Cost 5 points
Prerequisites Scoundrel
Key Words Archetype / Scout / Stamina
Description At the cost of 3 stamina, with a suitable set of lockpicks or tools, the character can:
  • Pick or disable a mastercrafted lock or trap with about five minutes (unless otherwise specified) suitable roleplay

This skill can be used to deactivate or activate a trap of any quality without breaking it, but the character must spend double the time doing so.

Note that this skill cannot normally be used to pick or disable enchanted locks and traps unless the character has the Arcane Saboteur skill and a set of invested tools.

Special: If the character uses Mastercrafted or higher quality tools for all uses of this skill, it will take 2 minutes to disable or pick.

Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units.

Progression Arcane Saboteur, Sapper

Return to Skills List