Blacksmith: Difference between revisions
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They can [[Combat#Healing and Armour Repair|repair]] any suit of damaged armour in '''2 minutes''', even if they don’t have the skill to wear it. Alternatively, with a '''phys rep''' of suitable tools, they can use '''one [[Crafting Designs#Armour Staples|armour staple]]''' to repair '''one location''' to full [[Combat#Armour Hits|armour hits]] in '''15 seconds'''; or use '''three staples''' to repair one '''whole suit''' of armour to full hits in '''30 seconds'''. |
They can [[Combat#Healing and Armour Repair|repair]] any suit of damaged armour in '''2 minutes''', even if they don’t have the skill to wear it. Alternatively, with a '''phys rep''' of suitable tools, they can use '''one [[Crafting Designs#Armour Staples|armour staple]]''' to repair '''one location''' to full [[Combat#Armour Hits|armour hits]] in '''15 seconds'''; or use '''three staples''' to repair one '''whole suit''' of armour to full hits in '''30 seconds'''. |
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With access to a [[Crafting# |
With access to a [[Crafting#Workshops|workshop]] and at a cost in [[Creation#Work Units|work units]] and [[Crafting#Crafting Materials|materials]], they can refine [[Crafting#Finished Materials|finished materials]], create [[Crafting#Repair_Kits|repair kits,]] and craft a [[Crafting#Workshops|blacksmith's forge]], per the [[Crafting Designs|crafting designs]] list. |
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'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
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Latest revision as of 21:33, 11 April 2026
| Name | Blacksmith |
|---|---|
| Cost | 4 points |
| Prerequisites | None |
| Key Words | General / Work Units |
| Description | The character can, through brief handling and examination, identify any weapon or armour (or any item crafted from metal other than mechanisms) that they know how to craft, along with their specific game effects. They can identify the quality of any weapon they don’t know how to make, along with, if relevant, a brief summary of its effects. e.g. “highly sharpened sword.”
With access to a workshop and at a cost in work units and materials, they can refine finished materials, create repair kits, and craft a blacksmith's forge, per the crafting designs list. Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more. |
| Progression | Armourer, Creator’s Insight, Extra Work Units, Ironmonger, Weaponsmith |
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