While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Improved Sanctuary: Difference between revisions

From Curious Pastimes Wiki
No edit summary
Line 1: Line 1:
==Improved Sanctuary==

{| class="wikitable"
{| class="wikitable"
|-
|-
Line 11: Line 9:
| Key Words|| General / At Will
| Key Words|| General / At Will
|-
|-
| Description || The character can, at a cost of '''one bandage per patient''', keep up to three mortally wounded characters alive simultaneously. They can alternatively, at a cost of one bandage, keep one patient alive who is on their death count for reasons other than a mortal wound.
| Description || The character can, at a cost of one [[Surgery Procedures#Surgeon’s Bandages|bandage]] '''per patient''', keep up to '''three''' mortally wounded characters alive simultaneously, per [[Surgery#Field Surgery|field surgery]] rules. They can alternatively, at a cost of one bandage, keep '''one''' patient alive who is on their death count for reasons other than a mortal wound (e.g. because they have drunk [[Beggars Poison]]).





Revision as of 12:20, 8 September 2024

Name Improved Sanctuary
Cost 6 points
Prerequisites Improved Surgery
Key Words General / At Will
Description The character can, at a cost of one bandage per patient, keep up to three mortally wounded characters alive simultaneously, per field surgery rules. They can alternatively, at a cost of one bandage, keep one patient alive who is on their death count for reasons other than a mortal wound (e.g. because they have drunk Beggars Poison).


While using this ability, the character may shift their attention from one patient to the other without ending any of the sanctuary effects, but may not perform any other act aside from speaking.


Return to Skills List