Trapper: Difference between revisions
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==Trapper== |
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| Prerequisites || [[Ranger]] |
| Prerequisites || [[Ranger]] |
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| Key Words|| Archetype / [[Work Units]] |
| Key Words|| Archetype / [[Creation#Work Units|Work Units]] |
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| Description || The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time. |
| Description || The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time. |
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With access to a [[ |
With access to a [[Crafting#Workshop|workshop]] and at a cost in materials and work units and materials, they can also craft field trap kits. |
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'''Note:''' The [[Mechanician]] skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares. |
'''Note:''' The [[Mechanician]] skill grants knowledge of ''mechanical'' traps, such as poison needles and blades, while Trapper grants knowledge of ''field'' traps, such as pit traps and snares. |
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Revision as of 14:02, 6 September 2024
Name | Trapper |
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Cost | 6 points |
Prerequisites | Ranger |
Key Words | Archetype / Work Units |
Description | The character can, with a suitable field trap kit, set a field trap such as pits, snares, log traps, etc. Traps function only as long as the trapper or a referee remain in attendance. This skill’s use in battle should be coordinated with the Battle Team ahead of time.
Note: The Mechanician skill grants knowledge of mechanical traps, such as poison needles and blades, while Trapper grants knowledge of field traps, such as pit traps and snares. |
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