Surgeon: Difference between revisions
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:*Use one bandage to keep a [[Combat#Incapacitation and Death|mortally wounded]] character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons). |
:*Use one bandage to keep a [[Combat#Incapacitation and Death|mortally wounded]] character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons). |
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With a [[Surgery#Surgeon's Beds|surgeon’s bed]] and at a cost in materials and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgery Procedures|surgery procedures]] list. |
With a [[Surgery#Surgeon's Beds|surgeon’s bed]] and at a cost in [[Crafting#Crafting Materials|materials]] and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgery Procedures|surgery procedures]] list. |
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| Progression || [[Creator's Insight|Creator’s Insight]], [[Anatomist]], [[Improved Surgery]], [[Physician]], [[Tattooist]] |
| Progression || [[Creator's Insight|Creator’s Insight]], [[Anatomist]], [[Improved Surgery]], [[Physician]], [[Tattooist]] |
Revision as of 17:03, 12 September 2024
Name | Surgeon |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list. |
Progression | Creator’s Insight, Anatomist, Improved Surgery, Physician, Tattooist |
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