Antidotes: Difference between revisions
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Note that curing [[Magical Diseases and Poisons|magical poisons]] will require additional actions. |
Note that curing [[Poison and Disease#Magical Diseases and Poisons|magical poisons]] will require additional actions. |
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| Progression || None |
| Progression || None |
Revision as of 14:27, 13 September 2024
Name | Antidotes |
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Cost | 8 points |
Prerequisites | Poisoner |
Key Words | Archetype / Creator / Twice per day |
Description | Twice per day, with access to a phys rep of suitable tools, the character can cure someone of a poison, per the spell Purge Poison, with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients.
Using this skill consumes two alchemy ingredients if the poison afflicting the patient is known to the person attempting the cure, or four if not. Suitable ingredients include:
Note that curing magical poisons will require additional actions. |
Progression | None |
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