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Alchemical Analysis: Difference between revisions

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| Cost || 8 points
| Cost || 8 points
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| Prerequisites || Any 2 of [[Apothecary]], [[Imbuer]] and [[Poisoner]]
| Prerequisites || Creator Archetype and any 2 of [[Apothecary]], [[Imbuer]] and [[Poisoner]]
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| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]]
| Key Words|| Archetype / Creator / [[Creation#Work Units|Work Units]]

Latest revision as of 20:05, 16 October 2024

Name Alchemical Analysis
Cost 8 points
Prerequisites Creator Archetype and any 2 of Apothecary, Imbuer and Poisoner
Key Words Archetype / Creator / Work Units
Description The character can, with access to an alchemist's laboratory and at a cost in work units, identify the primary alchemical trait of a herb or other ingredient. Analysis costs 10 work units and destroys one unit of an ingredient.


This process grants the character a close understanding of the ingredient that will grant a discount to research targets when using it. The alchemist can tell others the ingredient’s trait (which can be invaluable for research), but this does not also confer the discount.

The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


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