While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Greater Corporeal Spellcasting: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 29: Line 29:
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
|-
| Progression || [[Corporeal Resistance]], [[Diamond Body]], [[Exalted Corporeal Spellcasting]], [[Extra Magic Points]], [[Fast Healing]]
| Progression || [[Corporeal Resistance]], [[Diamond Body]], [[Exalted Corporeal Spellcasting]], [[Fast Healing]]
|}
|}



Revision as of 21:47, 12 September 2024

Name Greater Corporeal Spellcasting
Cost 8 points
Prerequisites Corporeal Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can, at a cost in magic points, cast greater corporeal and fundamental spells from the following list:

They may also, at a cost in magic points and materials, perform the rites Bind Path Focus, Fortitude and Regeneration.

The character may not cast greater spells while wearing medium or heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Corporeal Resistance, Diamond Body, Exalted Corporeal Spellcasting, Fast Healing


Return to Skills List