For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Antidotes: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Antidoptes== {| class="wikitable" |- ! Name !! Antidotes |- | Cost || 8 points |- | Prerequisites || Poisoner |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, with access to a phys rep of suitable tools, the character can cure someone of a poison, per the spell Purge Poison, with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients; note that if the subject is on their...")
 
Line 3: Line 3:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Antidotes
! Name !! [[Antidotes]]
|-
|-
| Cost || 8 points
| Cost || 8 points

Revision as of 11:24, 10 May 2024

Antidoptes

Name Antidotes
Cost 8 points
Prerequisites Poisoner
Key Words Archetype / Twice per day
Description Twice per day, with access to a phys rep of suitable tools, the character can cure someone of a poison, per the spell Purge Poison, with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients; note that if the subject is on their death count, they may require the aid of a surgeon or corporeal spellcaster to keep them alive.

Using this skill consumes two alchemy ingredients if the poison afflicting the patient is known to the person attempting the cure, or four if not. Suitable ingredients include Agaric, Comfrey, Fireweed, Hawthorn or Sweet Geranium. Note that curing magical poisons will require additional actions.


Return to Skills List