Greater Corporeal Spellcasting: Difference between revisions
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The character may not cast greater spells while wearing '''medium''' or '''heavy''' armour. |
The character may not cast greater spells or perform rites while wearing '''medium''' or '''heavy''' armour. |
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The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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Latest revision as of 19:31, 22 February 2025
| Name | Greater Corporeal Spellcasting |
|---|---|
| Cost | 8 points |
| Prerequisites | Corporeal Spellcasting |
| Key Words | Archetype / Magician / Magic Points |
| Description | The character can, at a cost in magic points, cast greater corporeal and fundamental spells from the following list:
They may also, at a cost in magic points and materials, perform the rites: The character may not cast greater spells or perform rites while wearing medium or heavy armour. The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
| Progression | Corporeal Resistance, Diamond Body, Exalted Corporeal Spellcasting, Fast Healing |
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