Surgeon: Difference between revisions
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| Key Words|| General / [[Creation#Work Units|Work Units]] |
| Key Words|| General / [[Creation#Work Units|Work Units]] |
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| Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and [[Calls#Body Effects, Mind Effects and Fear|body effects]]. |
| Description || The character can, through brief handling and examination and a cost of one alchemical [[Alchemy#Passive Ingredients|fluid]], diagnose a living creature’s ailments, including poisons, diseases and [[Calls#Body Effects, Mind Effects and Fear|body effects]]. |
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Revision as of 15:53, 8 September 2024
Name | Surgeon |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list. |
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