Surgeon: Difference between revisions
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The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']]. |
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| Progression || [[Creator's Insight|Creator’s Insight]], [[Anatomist]], [[Improved Surgery]], [[Physician]], [[Tattooist]] |
| Progression || [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Anatomist]], [[Improved Surgery]], [[Physician]], [[Tattooist]] |
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Latest revision as of 19:57, 12 September 2024
Name | Surgeon |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools:
With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list. The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | Creator’s Insight, Extra Work Units, Anatomist, Improved Surgery, Physician, Tattooist |
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