Antidotes: Difference between revisions
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! Name !! |
! Name !! Antidotes |
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| Cost || 8 points |
| Cost || 8 points |
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| Prerequisites || Poisoner |
| Prerequisites || [[Poisoner]] |
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| Key Words|| Archetype / Twice per day |
| Key Words|| Archetype / Twice per day |
Revision as of 11:24, 10 May 2024
Antidoptes
Name | Antidotes |
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Cost | 8 points |
Prerequisites | Poisoner |
Key Words | Archetype / Twice per day |
Description | Twice per day, with access to a phys rep of suitable tools, the character can cure someone of a poison, per the spell Purge Poison, with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients; note that if the subject is on their death count, they may require the aid of a surgeon or corporeal spellcaster to keep them alive.
Using this skill consumes two alchemy ingredients if the poison afflicting the patient is known to the person attempting the cure, or four if not. Suitable ingredients include Agaric, Comfrey, Fireweed, Hawthorn or Sweet Geranium. Note that curing magical poisons will require additional actions. |
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