While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Charm Invocation: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 9: Line 9:
| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]]
| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]]
|-
|-
| Description || The character can, at a cost in magic points and materials, invest suitably crafted one-shot magical items, including scrolls, trinkets and tattoos (see [[Invocation]]), via the rites ''[[Invest Trinket]]'', ''[[Invest Stone]]'' and ''[[Invest Scroll]]''. It also grants knowledge of the rite ''[[Bind Path Focus]]''.
| Description || The character can, at a cost in magic points and materials, invest suitably crafted one-shot magical items, including scrolls, trinkets and tattoos (see [[Invocation]]). It grants knowledge of the [[Rites|rites]]:


:* [[Bind Path Focus]]
:* [[Invest Scroll]]
:* [[Invest Stone]]
:* [[Invest Trinket]]


Investing items also requires knowledge of the relevant spellcasting skill for the spells to be invested.
Investing items also requires knowledge of the relevant spellcasting skill for the spells to be invested.

Latest revision as of 21:42, 16 October 2024

Name Charm Invocation
Cost 5 points
Prerequisites Any spellcasting skill
Key Words Archetype / Magic Points
Description The character can, at a cost in magic points and materials, invest suitably crafted one-shot magical items, including scrolls, trinkets and tattoos (see Invocation). It grants knowledge of the rites:

Investing items also requires knowledge of the relevant spellcasting skill for the spells to be invested.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Talisman Invocation


Return to Skills List