Concoction: Difference between revisions
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Any concoction always has a random chance of an unpredictable effect, such as poisoning the subject, exploding in the alchemist’s face etc. Choosing ingredients with appropriate '''alchemical traits''' will reduce this chance, but not eliminate it. |
Any concoction always has a random chance of an unpredictable effect, such as poisoning the subject, exploding in the alchemist’s face etc. Choosing ingredients with appropriate '''alchemical traits''' will reduce this chance, but not eliminate it. |
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'''Note:''' This skill may not be learned if the character also knows [[Jury Rig |
'''Note:''' This skill may not be learned if the character also knows [[Jury Rig]]. |
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| Progression || None |
| Progression || None |
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Latest revision as of 20:21, 30 April 2025
| Name | Concoction |
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| Cost | 12 points |
| Prerequisites | Creator Archetype and Apothecary |
| Key Words | General / Creator / Once per day |
| Description | Once per day, with access to a phys rep of suitable tools, the character can improvise an alchemical formula for a short-term effect, e.g. to burn down a door, briefly give someone hysterical strength or create a blinding cloud of vapour. This requires around 2 minutes’ roleplay, hastily mixing ingredients. Using this skill consumes four herbs or other ingredients.
Note: This skill may not be learned if the character also knows Jury Rig. |
| Progression | None |
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