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Arcane Saboteur: Difference between revisions

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(Created page with "{| class="wikitable" |- ! Name !! Arcane Saboteur |- | Cost || 8 points |- | Prerequisites || Device Proficiency and Sense Magic |- | Key Words || Archetype / Scout / Stamina |- | Description || The character can, at a cost in resources and 5 stamina, perform the rite Invest Wardbreaker's Tools, enchanting a set of thief's or locksmith's tools as a focus of their will. The character can use their invested tools to pick or disable enchanted locks and traps wit...")
 
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| Key Words || Archetype / Scout / Stamina
| Key Words || Archetype / Scout / Stamina
|-
|-
| Description || The character can, at a cost in resources and 5 stamina, perform the rite [[Invest Wardbreaker's Tools]], enchanting a set of thief's or locksmith's tools as a focus of their will. The character can use their invested tools to pick or disable enchanted locks and traps with their [[Device Proficiency]] skill.
| Description || The character can, at a cost in resources and 5 stamina, perform the rite ''[[Invest Saboteur's Tools]]'', enchanting a set of thief's or locksmith's tools as a focus of their will. The character can use their invested tools to pick or disable enchanted locks and traps with their [[Device Proficiency]] skill.



In addition, at the cost of 5 stamina, the character can analyse magical items, areas, hazards or phenomena such as:
In addition, at the cost of 5 stamina, the character can analyse magical items, areas, hazards or phenomena such as:
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* A specific description of a trap's or hex's magical effects, including trigger, call(s) and charges
* A specific description of a trap's or hex's magical effects, including trigger, call(s) and charges
* The specific conditions that must be met, if any, in order to open a lock or seal or pass a ward
* The specific conditions that must be met, if any, in order to open a lock or seal or pass a ward
* Whether a Portal can be safely transferred but NOT whether the conditions on the other side are safe
* The spheres present in a portal or ward, if any; other origins cannot be determined. This does NOT reveal whether a portal can be safely traversed or whether conditions on the other side are safe


As with the [[Analysis]] rite, this ability does not reveal any information specifically noted as being hidden from detection.
As with the [[Analysis]] rite, this ability does not reveal any information specifically noted as being hidden from detection.

Revision as of 08:57, 31 March 2026

Name Arcane Saboteur
Cost 8 points
Prerequisites Device Proficiency and Sense Magic
Key Words Archetype / Scout / Stamina
Description The character can, at a cost in resources and 5 stamina, perform the rite Invest Saboteur's Tools, enchanting a set of thief's or locksmith's tools as a focus of their will. The character can use their invested tools to pick or disable enchanted locks and traps with their Device Proficiency skill.

In addition, at the cost of 5 stamina, the character can analyse magical items, areas, hazards or phenomena such as:

  • Enchanted lock or trap
  • Item enchanted as a magical hex
  • Magically sealed door or container
  • Portal or ward

This requires about two minutes' close examination (within 5ft/1.5m). At the end of this time, the character learns the following information:

  • Whether it is enchanted, and with what sphere(s) (per Detect Magic)
  • A specific description of a trap's or hex's magical effects, including trigger, call(s) and charges
  • The specific conditions that must be met, if any, in order to open a lock or seal or pass a ward
  • The spheres present in a portal or ward, if any; other origins cannot be determined. This does NOT reveal whether a portal can be safely traversed or whether conditions on the other side are safe

As with the Analysis rite, this ability does not reveal any information specifically noted as being hidden from detection.

Note that this does not grant the character the ability to open or bypass the target ward or lock without meeting any specified conditions. Arcane Saboteurs may be able to research this and more dramatic feats.

Note: Some items may be trapped or enchanted for plot reasons; this may still occur and not be answered by this skill.

Progression None

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