Concoction: Difference between revisions
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! Name !! Concoction |
! Name !! Concoction |
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| Cost || |
| Cost || 8 points |
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| Prerequisites || Creator Archetype and [[Apothecary]] |
| Prerequisites || Creator Archetype and [[Apothecary]] |
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| Key Words|| |
| Key Words || Archetype / Creator |
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| Description || The character can improvise alchemical formulas to produce short-term magical or physical effects. |
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| Description || Once per day, with access to a '''phys rep''' of suitable tools, the character can improvise an alchemical formula for a short-term effect, e.g. to burn down a door, briefly give someone hysterical strength or create a blinding cloud of vapour. This requires around 2 minutes’ roleplay, hastily mixing ingredients. Using this skill consumes ''four'' [[Alchemy#Alchemy Ingredients|herbs or other ingredients]]. |
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With access to a phys rep of suitable tools, the character describes their intent to a referee before beginning work, and the referee determines the outcome based on the resources provided. |
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The effect may replicate any existing game or spell effect and may be modified from the standard version — for example, with a longer range, duration, or additional targets. The player may also combine two or more effects into a single concoction. |
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Any concoction always has a random chance of an unpredictable effect, such as poisoning the subject, exploding in the alchemist’s face etc. Choosing ingredients with appropriate '''alchemical traits''' will reduce this chance, but not eliminate it. |
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Effects are broadly scaled by the resources and time invested: |
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'''Note:''' This skill may not be learned if the character also knows [[Jury Rig]]. |
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* '''Minor:''' 2 minutes roleplay, plus 5 Work Units and 2 herbs or other ingredients. |
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* '''Moderate:''' 5 minutes roleplay, plus 10 Work Units and 4 herbs or other ingredients. |
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* '''Major:''' 10 minutes roleplay, plus 15 Work Units and 6 herbs or other ingredients. Major effects may only be attempted once per day, regardless of available materials. |
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The more resources and time provided, the more ambitious the effect the referee can sanction. If insufficient ingredients or roleplay time are provided for the intended effect, the attempt produces no mechanical effect. The referee may add atmospheric flavour at their discretion. |
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A concoction takes effect immediately upon the player finishing their roleplay. The player may specify a short in-character delay — such as a countdown before an explosion — but the countdown begins immediately upon completion. |
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The effects of this skill are not intended to be perfectly repeatable; that is what a researched recipe is for. However, the player may retain the results of a use of this skill and present them later to gain a discount when researching the effect as a permanent recipe. |
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| Progression || None |
| Progression || None |
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Return to [[Skills List]] |
Return to [[Skills List]] |
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Revision as of 23:01, 31 March 2026
| Name | Concoction |
|---|---|
| Cost | 8 points |
| Prerequisites | Creator Archetype and Apothecary |
| Key Words | Archetype / Creator |
| Description | The character can improvise alchemical formulas to produce short-term magical or physical effects.
With access to a phys rep of suitable tools, the character describes their intent to a referee before beginning work, and the referee determines the outcome based on the resources provided. The effect may replicate any existing game or spell effect and may be modified from the standard version — for example, with a longer range, duration, or additional targets. The player may also combine two or more effects into a single concoction. Effects are broadly scaled by the resources and time invested:
The more resources and time provided, the more ambitious the effect the referee can sanction. If insufficient ingredients or roleplay time are provided for the intended effect, the attempt produces no mechanical effect. The referee may add atmospheric flavour at their discretion. A concoction takes effect immediately upon the player finishing their roleplay. The player may specify a short in-character delay — such as a countdown before an explosion — but the countdown begins immediately upon completion. The effects of this skill are not intended to be perfectly repeatable; that is what a researched recipe is for. However, the player may retain the results of a use of this skill and present them later to gain a discount when researching the effect as a permanent recipe. |
| Progression | None |
Return to Skills List